First Room: 2:15
Titan Fight: 1:01
Total Time: 3:52
Think you can beat this time? Read the rules and submit your own run
Built to hit hard without relying on ultimate or combo, the meleeceptor can smash it’s way through hordes of enemies without batting an eye. Guns are an afterthought on this build, stacking melee damage on components should be your only concern and the higher you can get the number the better. The below build is just one example of how it can be done.
Unlike on my ranger build, the weapons are rarely used here. I might use either of the below to pop the shields on a valkyrie if getting it out of the air is necessary, but I have gone full strongholds without firing a single bullet. Guns on this build should be stat-sticks for the most part, so go with your preference of guns, or something that has high armor rolls.
You’ll be using all universal components here, as they’re the only ones that Melee damage can roll on.
It relies quite heavily on acid primes, though ralner’s is there if absolutely necessary, and the lack of Softened Blows means that it’s occasionally a bit more fragile than I would like, but you can get around that by moving constantly and not stopping to consider if things are still alive. Just come back to them again if they’ve got a sliver of health left. Your ult, as mentioned above, is effectively useless on this build. Unless you happen to have a component that rolled Ult damage as well as melee damage, you’re gonna be seeing the most basic numbers known to man. It’s there to keep you on your feet and nothing more.
Your ult is useless, but that means you don’t need to wait for it to recharge so that you can do actual damage to enemies on the field. If you’re smart about it, then you’ll be able to take down massive amounts of health from even the largest enemies without batting an eye. This build has it’s strongest moments when Last Shot is active within the seasonals. The extra boost to your damage from firing the last bullet in the clip is phenomenal. To provide an example, two melee built interceptors can take the Unfathomed down in approximately 20 seconds when this particular perk is active. Keep moving, keep priming and detonating, and you’ll be absolutely fine. It’s a fun build to play, made all the better by not needing specific components to make it great.
I typically run with all Epic Sigils. Armor for a boost is nice because Interceptors are squishy as hell, Acid Sigil speaks for itself as the entire build is based around acid priming , and no one is gonna say no to an extra 30% melee damage provided by the Melee Sigil. If you’re not worried about your survivability, then a secondary Melee sigil would be the better choice in place of Armor.
Viper's Bite plus constant combos will charge your ultimate incredibly fast, allowing you to stay in your ultimate more often than not.
A build focused on exploiting enemy weak points using abilities and weapons that offer high precision.
An early game, new player set up for your interceptor to help you level up and complete the campaign with relative ease.
Another take on a melee build that will show you how squishy a javelin can be while carving through enemies like a hot knife through butter.
A hybrid with a strong amount of melee damage and an ultimate attack that can take down any target in the way.
A strong hybrid build with great survivability that annihilates debuffed and burning targets with devastating elemental strikes and combos.
An extremely powerful ultimate damage focused build.
A basic build for fresh level 30 Interceptor pilots to get comfortable in Grandmaster difficulties.