[If you’ve been playing a while, you might be in the wrong place. Why not check out our advanced Storm, Colossus, Ranger and Interceptor guides]
Welcome to Bastion, Freelancer. If you’re just getting started, feel free to have a read through and take in some of the information that will get you started on your journey.
You’ve successfully primed an enemy! What now?
Any item that has the symbol above next to it will detonate a prime. Be it a missile, grenade, gun, elemental or melee attack, this is where you get your combos which can scale up your damage, often massively, and it is one of the fastest ways to destroy an enemy health pool. Enemies that have been primed with multiple effects can be detonated multiple times. Once an effect has been detonated, it cannot be detonated again until the effect has expired and been reapplied. Certain abilities at end-game can hit multiple times, and therefore detonate multiple times (up to three).When a target has multiple primers they will always detonate in the same order:
Each Javelin has a different Combo mechanic, and very different strengths.
Ranger combos deal the most damage out of any of the Javelins, but they are strictly single-target. If there is a big target that needs to be taken down, thats when you call a Ranger. No other Javelin can put up the Combo damage numbers that Ranger does, but Rangers will strugle against large groups of smaller enemies because of their extreme single target focus.
Colossus Combo damage is second only to the Ranger. There is one very important difference though, Colossus Combos are explosive. A Colossus Combo detonation will hit every enemy in the immediate area, making detonating groups of enemies absolutely devastating. If your enemies are foolish enough to cluster up, a Colossus can vaporize them in seconds.
Storm has the lowest Combo damage in the game, which means that in the end game Combos are not really ever a focus of Storm builds. Unlike Ranger and Colossus, Storm Combo damage does not increase with "Combo Chains" inscriptions. Instead, Storm Combos will spread the elemental effect to nearby enemies. This can be a good thing, if you actually plan for it, but it is more likely to actually hurt your squad than help it. Combo Chains inscriptions will increase the spread of your elemental effects on Combo.
Unfortunately, when a Storm chains the elemental effect to other enemies it does not prime them, only add the status effect. This means while they will burn or freeze, for example, they can not be Combo'ed and will not be able to be primed with that element until the effect wears off. This means that Storm Combos often prevent other Javelins from priming and detonating Combos of their own, while also doing the least damage.
The exception to this is when you are intentionally trying to spread high damage fire or electric effects which can deal tremendous damage when properly geared for it, or with a very strong Ralner's Blaze assault rifle.
The Interceptor has the same lack luster Combo damage as the Storm, except that there are some Interceptor Components like Way of Integration that can give it a little bit more power, though still FAR short of Ranger and Colossus.
When an Interceptor detonates a Combo, it gains a damaging Aura of the element that was detonated. This Aura is refreshed each time you Combo (regardless of element) and will apply the elemental status effect on nearby enemies. Like the Storm though, this will not prime them. "Combo Aura Effect" seem to do absolutely nothing and certainly don't boost any damage at all.